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Profits: In general delivery missions greatly range in payout. In my experience, they should ONLY be done when Option 1 is not available or if you really don’t like combat. My friend is a big fan of delivery missions but even with his tenacity he only manages to earn 30-40k credits per hour due to long travel times (and missions sometimes glitch out). Try your best to avoid missions that send you across the entire system when carrying just one or two packages, as the QT travel time in small ship will lower your profit by a LOT. After you get a bit more experienced: when taking missions, check the delivery destinations and take a few missions (up to as many as you think you can handle) at once. There are often times where you can take many boxes at once and deliver them to areas around another planetary body which makes the long distance travel worth it and increases profit. Just don’t take too many or you might not make it!

World design (Procedural Generation Tech): I was amazed by the beautiful worlds of Skyrim, Witcher 3, AC Unity, The Division and Red Dead Redemption 2. Some people just like to rush through the content, but I like to enjoy the scenery and appreciate all the little details. That is what I believe is Star Citizen’s biggest strength. they have managed to create such a beautiful world already and we are still just talking about the first of a 100 star systems! We have gas giant planets, rocky worlds, tundra worlds, lush green planets, ocean worlds, toxic polluted hellscapes and even an ecumenopolis (planet wide city). These are not just 100-200km long maps, these are entire planets and moons that are thousands of miles in circumference. The only way to build on such scale is by using procedural generation technologies. The best thing about these algorithms is that you can keep tweaking them and see your planets become better and better. We already have canyons, lakes, oceans, caves and even rivers and roads that are procedurally generated and they get better with almost every successive patch.

Another thing that sets Star Citizen apart from the other MMO games is the subscription fee. You don’t have to pay a monthly fee because you will spend only on the game’s purchase. Isn’t that great? Once you purchase the game, the servers are yours to use. It also has massive organizations with over 10,000 members each, enabling you to connect with others quickly and build your stations, capitals, ships, etc. If you start playing Star Citizen, you will also notice that it is different from other MMO games in many ways. For example, the concept of ‘winning’ is different in the game. Instead, your progress in the game depends on how much you upgrade your ship. You also get many activities and tasks in the game, which are goal-oriented. To put it in short, it’s a game of endless possibilities, and it will keep surprising you as you continue playing. That is one of the reasons why people love the game.

First Person Gameplay: CIG’s first person gameplay is pretty on point. It wasn’t really a big focus initially and they had even subcontracted this work out to another company before. But that was a long long time ago and ever since they have now completely taken over and first person gameplay is on another level. Physical inventories, detailed character animations, realistic physics, character needs like food, drink, temperature and so on. It’s pretty exciting. Read even more info on https://www.mmopixel.com/.